mardi, octobre 06, 2009

The creation of an animated scene Part 07

Today we come to part 7 of our little insight tour.
I finished all the animations for this scene : 350 single drawings were done!

The Figures now run trough the scene and do all what they are supposed to do. But we are not finished yet! When somebody runs trough a forest, he usually hits a lot of branches and herbs and these parts of the decor will move. In our Scnene, the whole background remains stiff and still, therefore it is now time to change this.


First step is to provide each background element with "bones", a feature native to Anime Studio that enables the morphing of vectors and bitmaps. The above picture shows a plant with two bones. below is a blue bone and above a red one. The red colour indicates that this bone is actually activated. Of course, the bones will be invisible on the finishd movie.
On the timeline, I can now set the exact point when these bones will start to move the plant and when the movement will end. This will of course be every time when one of the actors collide with the plant.

To add still more life to the decor, I add a few dead leaves to the scene when the beast hits the bush: leaves that will fly around from the impact.

Now the Background reacts to the actions of the JFK and the beast.

But still, there is something wrong. Indeed, the whole scenery is somehow too bright. After all, the previous scenes were more darkened and the followiong will be even darker. No problem. I created a pretty simple bitmap with dark brown and yellow areas, supposed to be sun rays:



Adding some blurr smoothens the whole thing. Then, this bitmap is imported into Anime-Studio as a layer on the top of all other layers. Setting its transparency to 35% will create a soft light of the setting sun.



Now, the time has come to compile the Scene into an AVI-Video. We have now a beautiful footage of 420 frames. But it is still...mute! So the next step consists of adding the soundtrack.

There will be a music added to the finished movie, created by the Film-Composer Wolfgang Mittendorfer, but this will come later. For now, I have to ad the current sound-effects for this scene. I wrote a post about Sounds in Films some time ago. There you can read how such sounds can be found.
First thing to do is to load the scene into Premiere Pro, the Video Editing Software. Premiere Pro has the advantage of  advanced soundtrack features which allows you to add various bits of sounds in a very precise way.
I have a very huge Library of sounds bought on a lot of platforms and several effects could already be found there. But on each new scene, I usually have to look for additional sounds to buy, because none of the tracks in my archive matches my ideas. For scene 19 I had to buy 9 new sounds.



Once all sounds are there, I export a single wav-file that contains all these sounds. After this, I can import the AVI file Scene 19 and the matching Audio File Scene 19 in the main Premiere Pro Film Project.

And here is the result. I added the prervious Scene 18 too:


6 commentaires:

caroona a dit…

Oooooo, I have been waiting for how you do the sound from the first time I saw the beast bite the branch. This is really exciting to follow :o)

Petitalan a dit…

Comme toujours, c'est fin et agréablemnt coloré.
Merci Diana et bienatoi.

Rémy a dit…

Diana
Cette méthode de dessin avec AS me plaît beaucoup. L'utilisation de bitmaps est beaucoup plus riche que le vectoriel. Je me demande seulement comment vous faites pendant l'animation pour placer un personnage derrière une layer, puis ensuite pour le placer devant.Par exemple, les personnages sautent au-dessus du tronc d'arbre. On ne peut pas changer l'ordre des layers pendant l'animation. Existe-t'il un tuto expliquant cela?
Merci d'avance Diana

Diana Kennedy a dit…

Oui j'en avais parlé ici:

http://kennedy-white-house.blogspot.com/2009/09/creation-of-animated-scene-part-06.html

En fait, tu ajoutes une deuxième animation (film avi ou groupe de layers avec le feature "importer sequence anime-studio"). Tu l'ajoutes au frame où il faut faire le changement le rends invisible sur les frames précedents. Au moment où le personnage doit être devant le layer (du tronc d'arbre par exemple) tu rends visible la deuxième animation et rends invisible la première. La deuxième continuera l'action devant le layer et le changement ne se verra pas.

Rémy a dit…

Merci Diana
J'ai aussi pensé à mettre les images dans un groupe qui permet la fonction "tri par profondeur". Il suffit alors de changer les coordonnées en Z du sujet pour qu'il passe devant l'objet voulu. Je l'ai essayé avec une scène à deux objets, ça marche, mais il faudrait essayer avec des objets multiples.
Merci pour ces explications et félicitations pour ton travail empreint de sensibilité.

Diana Kennedy a dit…

Rémy, la fonction tri par profondeur peut apporter d'excellents résultats, je l'ai souvent utilisé, mais il faut faire gaffe, ce n'est pas approprié pour toute tâche. Il faut essayer pour voir si ça marche. Merci pour ton compliment.